Automate the posting. Render on dedicated GPUs. Keep the work in Montana.
Creative shops burn margin in two places: waiting on render capacity and feeding the content treadmill. CubCloud handles both on infrastructure we own and operate in Missoula.
Production studios, agencies, post houses, game studios, and creator-led media businesses all run into the same two walls. The render queue is somebody else's priority list, and the social calendar eats hours that were supposed to be billable. CubCloud gives you dedicated GPU nodes for the first and a purpose-built automation app for the second, both under your own organization, both on hardware that never leaves Montana.
New: CubConnect Social Media Automation
CubConnect is our social media automation app, and it is live now at connect.cubcloud.ai. Any CubCloud Organization can sign up and start using it. No separate contract, no new vendor relationship, no waitlist.
What it does:
- Schedule and queue publishing to Instagram, Facebook, X, and LinkedIn. Build the calendar once and let it run
- Generate drafts with AI so a blank caption field is never the reason a finished piece of work sits unpublished
- Repurpose long-form into posts and clips. The episode, the case study, the finished cut. One asset becomes a month of output instead of one post
- Report on performance per account, which is the part clients actually ask about
For a creative or media business, this is the difference between publishing consistently and publishing when somebody remembers. The work you already produce gets distributed on a schedule instead of in bursts, and the hours spent on manual posting go back to billable client work.
Who CubConnect Is For
- Agencies managing social for a roster of clients, where every account added currently means more manual hours and another report to assemble by hand
- Production studios and post housessitting on a back catalog of finished work that never gets promoted because promotion is nobody's job. Repurposing turns that catalog into a content pipeline
- Game studios running a devlog cadence alongside a build schedule
- Creator-led media businesses where the founder is also the editor, the scheduler, and the community manager
- In-house marketing teams that need output consistency without adding headcount
GPU Rendering and VFX
Rendering and VFX on dedicated RTX 6000 Blackwell nodes. Dedicated is the operative word. You are not sharing a queue, and your overnight render is not competing with a stranger for cycles.
We also run H200 and H100 capacity in the same facility, so if your pipeline includes generative work, model fine-tuning, or upscaling alongside traditional rendering, it lands on the same bill and inside the same organization.
CubPlay Cloud Gaming
CubPlay puts the same GPU class behind cloud gaming and interactive streaming. Useful for game studios that need consistent test hardware across a distributed team, and for venues and events that want a high-end experience without shipping workstations.
Sovereign by Default
Unreleased footage, client assets, and campaign plans are sensitive long before they are public. CubCloud infrastructure is owned and operated in Missoula, Montana. Your renders, your content, and your scheduled posts run on hardware we control, not on capacity rented from a hyperscaler and resold to you. When a client asks where their assets live, you get to give them a street answer instead of a region code.